Sunday, May 6, 2007

250 HTML and Web Design Secrets

Book Description

  • This value-priced guide by one of the Top 25 Most Influential Women on the Web delivers 250 solutions, workarounds, tips, and annoyance-busters that Web designers won't find anywhere else
  • Offers 500 pages of insider techniques to improve workflow and efficiency, save development time and money, and increase search engine rankings and site traffic, whether designers want to enhance an existing Web site or build a state-of-the-art site from scratch
  • Covers topics such as HTML, XHTML, CSS, graphics and multimedia, cell phone and PDA accessibility, content development, tools, usability, information architecture, globalization, and site redesign
  • Molly Holzschlag is a steering committee member of the Web Standards Project (WaSP) and spokesperson for the World Organization of Webmasters, as well as a frequent lecturer at industry conferences and the author of twenty-five previous books


Download Description
  • This value-priced guide by one of the Top 25 Most Influential Women on the Web delivers 250 solutions, workarounds, tips, and annoyance-busters that Web designers won't find anywhere else
  • Offers 500 pages of insider techniques to improve workflow and efficiency, save development time and money, and increase search engine rankings and site traffic, whether designers want to enhance an existing Web site or build a state-of-the-art site from scratch
  • Covers topics such as HTML, XHTML, CSS, graphics and multimedia, cell phone and PDA accessibility, content development, tools, usability, information architecture, globalization, and site redesign
  • Molly Holzschlag is a steering committee member of the Web Standards Project (WaSP) and spokesperson for the World Organization of Webmasters, as well as a frequent lecturer at industry conferences and the author of twenty-five previous books
DOWNLOAD
http://rapidshare.com/files/14432187/250_HTML_and_Web_Design_Secrets__July_9__2004___Wiley_Press_.pdf

How to Do Everything with HTML

Another release in our popular How to Do Everything series, this friendly, solutions-oriented book is filled with step-by-step examples for writing HTML code. Each chapter begins with the specific how-to topics that will be covered. Within the chapters, each topic is accompanied by a solid, easy-to-follow walkthrough of the process. You'll learn to build a dynamic Web site with HTML, complete with graphics, links, multimedia, and animation. The book also contains practical coverage of DHTML, JavaScript, and CGI.

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http://rapidshare.com/files/14437024/How_to_Do_Everything_With_HTML__McGraw_Hill.pdf

The Art of Electronics


Book Description
This is the thoroughly revised and updated second edition of the hugely successful The Art of Electronics. Widely accepted as the authoritative text and reference on electronic circuit design, both analog and digital, this book revolutionized the teaching of electronics by emphasizing the methods actually used by circuit designers -- a combination of some basic laws, rules of thumb, and a large bag of tricks. The result is a largely nonmathematical treatment that encourages circuit intuition, brainstorming, and simplified calculations of circuit values and performance. The new Art of Electronics retains the feeling of informality and easy access that helped make the first edition so successful and popular. It is an ideal first textbook on electronics for scientists and engineers and an indispensable reference for anyone, professional or amateur, who works with electronic circuits.

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http://rapidshare.com/files/13388351/The_Art_of_Electronics_-_Horowitz___Hill.pdf

Designing Arcade Computer Game Graphics

Book Description
Graphics play a central role in the computer gaming experience, and arcade-style games are no exception. Designing Arcade Computer Game Graphics emphasizes the development of quality graphics for 2D arcade-style computer games, both online and offline, including such topics as game design and documentation, graphics tools, animation, proper color usage, and fonts. Graphic designer and animator Ari Feldman provides a step-by-step example of designing 2D graphics and animation for an arcade-style game. * Understand the capabilities of various display modes and learn the nuances of designing for each of them.
* Follow the step-by-step Fish Dish example for designing 2D graphics and animation for an online game.
* Create detailed design plans that document every aspect of the creative-related issues associated with your games.
* Find out the most important features of graphics creation tools, including painting programs and screen capture utilities.
* Identify the essential graphic file formats used in arcade game graphics development and find out which image compression techniques are most suited to arcade game graphics.
* Implement file naming conventions, version control, and backup strategies to manage your graphic assets.
* Discover how the proper use of fonts can liven up your graphics in addition to displaying important game information.

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http://rapidshare.com/files/14435522/wordware_-_design_arcade_computer_game_graphics.pdf

Visual Basic for Electronics Engineering Applications (Second edition)

Description
The PC has long-time outgrown its function as a pure computer and has become an all-purpose machine. This book is targeted towards those people that want to control existing or self-built hardware from their computer. Using "Visual Basic" as Rapid Application Development tool, we will take you on a journey to unlock the world beyond the connectors of the PC. After familiarizing yourself with Visual Basic, its development environment and the toolset it offers, items such as serial communications, printer ports, bit-banging, protocol emulation, ISA, USB and Ethernet interfacing and the remote control of test-equipment over the GPIB bus, are covered in extent. Each topic is accompanied by clear, ready to run code, and where necessary, schematics are provided that will get your projects up to speed in no time. This book will show you advanced things like: using tools like Debug to find hardware addresses, setting up remote communication using TCP/IP and UDP sockets and even writing your own internet servers. Or how about connecting your own block of hardware over USB or Ethernet and controlling it from Visual Basic. Other things like internet-program communication, DDE and the new graphics interface of Windows XP are covered as well. All examples are ready to compile using Visual Basic 5.0, 6.0, NET or 2005. Extensive coverage is given on the differences between what could be called Visual Basic Classic and Visual basic .NET / 2005.

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http://rapidshare.com/files/13381715/Visual_Basic_for_Electronics_Engineering_Applications.zip